

HP (Health Points) – Indicates the total and current health values of your characters, which can be increased with stat. S.D.R (Shield Defense Rate) – AKA Shield Block Rate.* W.D.R (Weapon Defense Rate) – AKA Weapon Block Rate.* M.RES (Magic Resistance) – Reduces magic damage received (percentage reduction).ĮVD (Evade) – Chance to cause an enemy-inflicted attack to miss,(won't take damage) P.RES (Physical Resistance) – Reduces physical damage received (percentage reduction). H.RATE (Hit Rate) – Chance to land a successful hit on an enemy.Ĭ.DMG (Critical Damage) – Extra damage dealt (percentage increase) when landing a critical hit.ĭEF (Defense) – Reduces damage received from enemies (1 defence = -1 damage) M.DMG (Magic Damage) – Magic damage dealt by normal attacks (staff weapons, orbs) and skills.ĬRT (Critical) – Chance to land a critical hit when attacking, (increases damage by the percentage of critical damage?).

MEN (Mentality) – Improves M.DMG, H.RATE, and MEN-based skills.ĭMG (Physical Damage) – Physical damage dealt by normal attacks (melee weapons, bows) and skills. INT (Intelligence) – Improves M.DMG and INT-based skills. VIT (Vitality) – Improves DEF, P.RES, HP, and VIT-based skills.

STR (Strength) – Improves DMG (mainly for two-handed weapons) and STR-based skills.ĭEX (Dexterity) – Improves DMG (mainly for one-handed weapons), H.RATE, EVD, CRT RATE and DEX-based skills.
